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grinliz::Matrix4 Class Reference

A 3D homogenous matrix. More...

#include <glmatrix.h>

List of all members.


Detailed Description

A 3D homogenous matrix.

Although the bottom row is typically 0,0,0,1 this implementation uses the full 4x4 computation.

It uses the (unfortutate) OpenGL layout:

       (  m[0]   m[4]    m[8]   m[12] )    ( v[0])
        | m[1]   m[5]    m[9]   m[13] |    | v[1]|
 M(v) = | m[2]   m[6]   m[10]   m[14] |  x | v[2]|
       (  m[3]   m[7]   m[11]   m[15] )    ( v[3])
	


The documentation for this class was generated from the following file:
Generated on Sun Sep 25 16:25:50 2005 for Kyra by  doxygen 1.4.3