00001 #ifndef GRINLIZ_DYNAMIC_INCLUDED 00002 #define GRINLIZ_DYNAMIC_INCLUDED 00003 00004 // A routine to try to get the SDL LoadObject to actually work on the platforms 00005 // supported. (Win, Mac, Linux). 00006 00007 void* GL_LoadLibrary( const char* libraryName ); 00008 void* GL_LoadFunction( void* handle, const char* functionName ); 00009 00010 #endif
1.4.3