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gldynamic.h

00001 #ifndef GRINLIZ_DYNAMIC_INCLUDED
00002 #define GRINLIZ_DYNAMIC_INCLUDED
00003 
00004 // A routine to try to get the SDL LoadObject to actually work on the platforms
00005 // supported. (Win, Mac, Linux).
00006 
00007 void* GL_LoadLibrary( const char* libraryName );
00008 void* GL_LoadFunction( void* handle, const char* functionName );
00009 
00010 #endif

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