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Change Log
2.1.2
- Fixed a bug in the Rectangle
class that caused the SpriteEditor to drag incorrectly
- Updated the documentation
to reflect the current build system.
2.1.1
- Added isogen
- Standard make system, now
works on mingw and linux (and MacX, but there are Kyra bugs on Mac)
- Simplified build
- Improvements in the grinning
lizard utilities and tinyxml
2.1.0
- Tim at "Evil Genius
Games" subbmitted a huge, and great, patch with fixes,
improvements, and Darwin code resulting form using Kyra in "Rise
of the
Nile". Nice patch; lots of good stuff.
- At first, coverted GUI
widgets to use 'siglot' rather than inherit and modify.
After using it a while, I decided this had as many problems as benefits;
switched
back to the old HandleEvent system, except this time using KrWidgetEvent
to
mimic the SDL system rather than many confusing parameters. This seems
to be a much
better system with less change to the code.
- Switched Encoder over to
console application. It will now run in text mode,
but create BMP files that can be used to verify that the graphics were
created correctly. This is both easier for the developer, and allows
the
encoder to be shipped to create mods.
- Removed console.cpp/.h
from encoder.
- Removed "odd"
TinyXml (1.x) version and converted to current shipping TinyXml (2.3)
- Added x, y, width, height
support to "Image" and "Direct"
- Re-structured the gui test
to be simpler. Cleaned up widget code.
- Toggle buttons will now
automatically group with their siblings.
- Removed GlDynArray and replaced
it with std::vector. In 1999, there may have been
reasons to not use std::vector...but not now.
- Pulled out grinning lizard
utilities to namespace "grinliz"Changed
- GLOUTPUT to guarentee to
be removed in release builds. Syntax now requires
double parens: GLOUTPUT(( "Hello World" ));
- Remove run time link to
SDL_Image. It is now dynamically loaded.
- Cleaned up the demos and
upped the frame rate, to resolve general confusion that Kyra
is "slow" because the demo is at a low frame rate.
- Changed the license to LGPL
- Removed the built in Splash
Screen but added splash assets to the root directory.
- The tutorials are now generated
from tutorialMaster (the same system Lilith3D uses)
2.0.7
- Fixed the gcc 3 compilation
bug. Thanks to Nick Rusnov for the patch.
- Added missing documentation
to the distribution.
- Build system improvements
making easier to release.
2.0.5
- Fixed a an alpha rendering
bug that could occur in OpenGL mode (for Sprites with alpha-channels)
- Changed the licensing of
the utility package (only) to be zlib licensed.
- Button improvements: buttons
can now be drawn from 3 frame sprites. Thanks to Ariel Chai for the
demo button.
- Text field bevel can be
turned off.
- The sprite editor now remembers
zoom and position settings for each state. Thanks for code from Eugen
Treise.
- Added missing Windows "guitest"
build file.
2.0
- API improvements, that
can cause occasional compilation issues.
- Rewrote widget interface
and approach. Now a publisher / listener model.
- GUI Widgets:
- Button
- Console Window (new
version)
- List box
- Editable text
- DAT files now use simple,
lossless compression.
- Improved rendering loop.
- For windows, "no pointer
aliasing" optimization is used in the painter routines. This nets
about a 0-10% speedup in software mode.
- Real time scaling for Tiles.
- Improved memory utilization.
- Improved Tile performance.
- KrBox can be created without
a KrBoxResource.
1.6.3
- Minor bug fixes. Beta to
Release.
1.6.2
- Improved autotools support.
- Minor bug fixes.
1.6.1
1.6.0
- Collision
Detection. Full support for the much requested pixel perfect collision
testing.
- Improved performance of
the Tree() data structure.
- Improved dirty rectangle
management, especially for text.
- Added hooks for arbitrary
binary and text resources to be saved in the .dat file.
1.5.2
- Fixed problems with the
OpenGL switch in Unix makefiles.
- Improved Windows build files.
- Fixed resource leak on file
loads.
- Minor bug fixes.
1.5.1
- Many Unix users are having
difficulty with the OpenGL code. It can now be turned off -- see Build.
It is off by default in Unix, on by default in Windows.
- The Widget base class was
added after working with the Arianne project: http://www.arianne.cx.
It is a base class to support GUI extensions to Kyra.
- The title screen was added
to the demo.
- The "api" section of the
docs has been missing for some time. Added it back in, and moved it
to the proper location as a subdirectory of "docs". The "api" link for
the HTML web pages should now work
- The KrConsole widget is
now a proper KrWidget. In the past, it had a special lifecycle. Now
it is created and added to the KrImageTree like any other object that
is added to the Tree.
- The encoder now takes the
"-r" option, which inputs a text file containing a list of
XML files to be processed. This helps manage "extreme" command
lines, especially if you are using direct encoding.
1.5.0
- Direct
Encoding -- allowing images to be written to the .dat file without
going through the Sprite Editor.
- OpenGL accelleration. (See
the engine page.)
- Makefile improvements for
Linux. Installs header and library files to standard location. Removed
"makedepend" dependency in the Makefile.
- Encoder improvements: friendlier,
better error messages.
- Added the GetBoundingBox()
method to query the current bounds of a KrImage.
1.4.6
- Fixed bug where encoder
occasionally had memory overruns, and did not correctly handle names
with too many dot separaters.
- Added window message to
the encoder to print out whether it is working or wating for user input.
1.4.5
- Fixed bug where DoStep()
did not always advance the frame properly.
1.4.4
- Fixed some bugs in hit testing.
- Minor API improvements.
1.4.3
- Switch the binary builds
over to just the demo mode; I doubt anyone is really interested in the
other utilities so much as seeing a "quick preview" of Kyra.
- The sprite editor can now
be started full screen with the -f option.
- Fixed the help page in the
sprite editor to show the new commands.
- Text boxes now have alignment:
left, right, and center.
1.4.2
- Bug fixes in the Sprite
Editor. It should now correctly display your current mouse position
(on the image, not the screen) and handle click and drag while in a
zoomed view. Two commands have been added: 'fps' which sets the frames
per second for movie playback, and "disperse" which spaces
out a bunch of frames so they don't pile up in the initial alignment
view.
- Bug fixes in the Encoder.
The encoder was failing to draw some large images when showing output
as it encodes. This should be fixed.
1.4.0, 1.4.1
Engine Features
- Real time and cached scaling.
Sprites, Canvases, and Tiles can be stretched or shrunk by an arbitrary
amount on either axis.
- View windows. The screen
can be split into virtual windows, each showing a different view of
the tree. This allows for mini-maps, closeups, and alternate viewports.
Sprite Editor
- Scaling integrated into
the sprite editor. Zoom in or out while viewing, aligning, or testing
Sprites.
Demos
- A second BEM demo to test
view windows and scaling.
- Cached scaling introduced
to Space tests.
- Real time scaling tests
introduced: Sinwave and Scale.
1.3
Engine Features
- Added Text output, using
both fixed and proportional font support.
- Added the Box and BoxResource,
for drawing lines, rectangles, and crosshairs in solid colors or
patterns.
- Added a hit test capability
to fetch a list of objects at a pixel location.
- KrImNodes now have a
visibility property.
- Added the ability to
specify a color key by location in the bitmap as well as its color.
- Fixed some bugs in the
draw loop.
- Faster memory management
for RGBA runs.
Documentation
Miscellaneous changes
- The Sprite Editor has
been re-written to use the Kyra engine. Its now faster and used
to test the engine itself.
- Introduced the GUI widgets
with a console widget.
- Improved the display
of the encoder to illustrate the results of encoding.
- Introduced utilities
of isometric game math.
1.2.1
- Fixed bug that prevented
the sprite editor from saving new files.
1.2.0
- Improved Linux make files.
- Separated distributions
for smaller downloads.
- Integration with SDL 1.2,
fix of alpha channel bugs.
- Graphics modified for faster
downloads.
- Minor compression in the
RLE files.
- The encoder now graphically
displays the files being processed.
1.0.1
- Improved Linux make files.
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