| Adjoint(Matrix4 *adjoint) const | grinliz::Matrix4 | |
| ApplyScalar(float v) | grinliz::Matrix4 | [inline] |
| CalcRotationAroundAxis(int axis) const | grinliz::Matrix4 | |
| Cofactor(Matrix4 *cofactor) const | grinliz::Matrix4 | |
| Col(unsigned i, Vector3F *col) const | grinliz::Matrix4 | [inline] |
| Determinant() const | grinliz::Matrix4 | |
| Invert(Matrix4 *inverse) const | grinliz::Matrix4 | |
| IsRotation() const | grinliz::Matrix4 | |
| Matrix4() | grinliz::Matrix4 | [inline] |
| MultMatrix4(const Matrix4 &a, const Matrix4 &b, Matrix4 *c) | grinliz::Matrix4 | [friend] |
| MultMatrix4(const Matrix4 &a, const Vector3F &b, Vector3F *c) | grinliz::Matrix4 | [friend] |
| Row(unsigned i, Vector3F *row) const | grinliz::Matrix4 | [inline] |
| SetAxisAngle(const Vector3F &axis, float angle) | grinliz::Matrix4 | |
| SetIdentity() | grinliz::Matrix4 | [inline] |
| SetScale(float scale) | grinliz::Matrix4 | [inline] |
| SetTranslation(float _x, float _y, float _z) | grinliz::Matrix4 | [inline] |
| SetTranslation(const Vector3F &vec) | grinliz::Matrix4 | [inline] |
| SetXRotation(float thetaDegree) | grinliz::Matrix4 | |
| SetYRotation(float thetaDegree) | grinliz::Matrix4 | |
| SetZRotation(float thetaDegree) | grinliz::Matrix4 | |
| Transpose(Matrix4 *transpose) const | grinliz::Matrix4 |
1.5.1-p1