#include <glrandom.h>
Public Member Functions | |
| Random (U32 _seed=0) | |
| Constructor, with optional seed value. | |
| void | SetSeed (U32 _seed) |
| U16 | Rand () |
| Returns a 16bit random number. | |
| U16 | Rand (U16 upperBound) |
| U16 | RandD2 (U16 upperBound) |
| U16 | RandD3 (U16 upperBound) |
| double | DRand (double upper) |
| Return a random number from 0 to upper: [0,upper]. | |
| float | FRand (float upper) |
| Return a random number from 0 to upper: [0,upper]. | |
| bool | Boolean () |
| Return a random boolean. | |
| void grinliz::Random::SetSeed | ( | U32 | _seed | ) |
The current seed can be set at any time. This does put the random number generator in a consistent state, even though the random numbers are actually partially cached.
| U16 grinliz::Random::Rand | ( | U16 | upperBound | ) | [inline] |
Returns a random number greater than or equal to 0, and less that 'upperBound'.
| U16 grinliz::Random::RandD2 | ( | U16 | upperBound | ) | [inline] |
"Roll two dice." Return a result from [0,upperBound). This has the same bell curve distribution as 2 dice.
| U16 grinliz::Random::RandD3 | ( | U16 | upperBound | ) | [inline] |
"Roll three dice." Return a result from [0,upperBound). This has the same bell curve distribution as 3 dice.
1.5.1-p1