grinliz::Random Class Reference

#include <glrandom.h>

List of all members.


Detailed Description

Random number generators (including the rand() in C) are often frustratingly non-random in their lower bits. This is a fast random number that is random in its lower bits.


Public Member Functions

 Random (U32 _seed=0)
 Constructor, with optional seed value.
void SetSeed (U32 _seed)
U16 Rand ()
 Returns a 16bit random number.
U16 Rand (U16 upperBound)
U16 RandD2 (U16 upperBound)
U16 RandD3 (U16 upperBound)
double DRand (double upper)
 Return a random number from 0 to upper: [0,upper].
float FRand (float upper)
 Return a random number from 0 to upper: [0,upper].
bool Boolean ()
 Return a random boolean.


Member Function Documentation

void grinliz::Random::SetSeed ( U32  _seed  ) 

The current seed can be set at any time. This does put the random number generator in a consistent state, even though the random numbers are actually partially cached.

U16 grinliz::Random::Rand ( U16  upperBound  )  [inline]

Returns a random number greater than or equal to 0, and less that 'upperBound'.

U16 grinliz::Random::RandD2 ( U16  upperBound  )  [inline]

"Roll two dice." Return a result from [0,upperBound). This has the same bell curve distribution as 2 dice.

U16 grinliz::Random::RandD3 ( U16  upperBound  )  [inline]

"Roll three dice." Return a result from [0,upperBound). This has the same bell curve distribution as 3 dice.


The documentation for this class was generated from the following file:
Generated on Fri Mar 23 19:36:26 2007 for Lilith3D by  doxygen 1.5.1-p1