#include <terrainmorph.h>
Inheritance diagram for lilith3d::BridgeMorph:

Public Member Functions | |
| virtual bool | DoSequence (TimeClock *timeClock) |
| virtual bool lilith3d::BridgeMorph::DoSequence | ( | TimeClock * | timeClock | ) | [virtual] |
Called each tick to change the terrain. The terrain morph must be time based, because the time between calls is influenced by the frame rate.
Implements lilith3d::TerrainMorph.
1.5.1-p1