lilith3d::BridgeMorph Class Reference

#include <terrainmorph.h>

Inheritance diagram for lilith3d::BridgeMorph:

lilith3d::TerrainMorph lilith3d::ISequence List of all members.

Detailed Description

Creates a land bridge in the world.


Public Member Functions

virtual bool DoSequence (TimeClock *timeClock)


Member Function Documentation

virtual bool lilith3d::BridgeMorph::DoSequence ( TimeClock timeClock  )  [virtual]

Called each tick to change the terrain. The terrain morph must be time based, because the time between calls is influenced by the frame rate.

Returns:
Is complete? Return true if complete, false if this should be called again. The morph will be deleted by Lilith if it is complete.

Implements lilith3d::TerrainMorph.


The documentation for this class was generated from the following file:
Generated on Fri Mar 23 19:36:29 2007 for Lilith3D by  doxygen 1.5.1-p1