#include <mesh.h>
Inheritance diagram for lilith3d::DecalMesh:

Public Member Functions | |
| DecalMesh (const Texture *texture, float size) | |
| virtual void | IntersectRay (int, const grinliz::Vector3F &, const grinliz::Vector3F &, LilithObjectList *) |
| lilith3d::DecalMesh::DecalMesh | ( | const Texture * | texture, | |
| float | size | |||
| ) |
A decal mesh doesn't have a resource - it uses a texture. The TerrainMesh can be queried from the Lilith3D object.
| virtual void lilith3d::DecalMesh::IntersectRay | ( | int | , | |
| const grinliz::Vector3F & | , | |||
| const grinliz::Vector3F & | , | |||
| LilithObjectList * | ||||
| ) | [inline, virtual] |
Check for intersection with the current Mesh.
Implements lilith3d::Mesh.
1.5.1-p1