lilith3d::FlattenMorph Class Reference

#include <terrainmorph.h>

Inheritance diagram for lilith3d::FlattenMorph:

lilith3d::TerrainMorph lilith3d::ISequence List of all members.

Detailed Description

Flattens up a section of the world.


Public Member Functions

 FlattenMorph (const grinliz::Rectangle2I &bounds, float height, float blendDistace=1.0f, float blendAmount=1.0f)
 Construct a flatten morph.
virtual bool DoSequence (TimeClock *timeClock)

Public Attributes

grinliz::Publisher< FlattenMorphListener > publish
 publisher of FlattenMorphListener


Member Function Documentation

virtual bool lilith3d::FlattenMorph::DoSequence ( TimeClock timeClock  )  [virtual]

Called each tick to change the terrain. The terrain morph must be time based, because the time between calls is influenced by the frame rate.

Returns:
Is complete? Return true if complete, false if this should be called again. The morph will be deleted by Lilith if it is complete.

Implements lilith3d::TerrainMorph.


The documentation for this class was generated from the following file:
Generated on Fri Mar 23 19:36:29 2007 for Lilith3D by  doxygen 1.5.1-p1