#include <terrainmorph.h>
Inheritance diagram for lilith3d::FlattenMorph:

Public Member Functions | |
| FlattenMorph (const grinliz::Rectangle2I &bounds, float height, float blendDistace=1.0f, float blendAmount=1.0f) | |
| Construct a flatten morph. | |
| virtual bool | DoSequence (TimeClock *timeClock) |
Public Attributes | |
| grinliz::Publisher< FlattenMorphListener > | publish |
| publisher of FlattenMorphListener | |
| virtual bool lilith3d::FlattenMorph::DoSequence | ( | TimeClock * | timeClock | ) | [virtual] |
Called each tick to change the terrain. The terrain morph must be time based, because the time between calls is influenced by the frame rate.
Implements lilith3d::TerrainMorph.
1.5.1-p1