lilith3d::ISequence Class Reference

#include <sequence.h>

Inheritance diagram for lilith3d::ISequence:

lilith3d::BlasterSequence lilith3d::TerrainMorph lilith3d::BridgeMorph lilith3d::BuildingMorph lilith3d::FlattenMorph lilith3d::PitMorph lilith3d::VolcanoMorph List of all members.

Detailed Description

A sequence is any event that occurs over time, updates each frame, and eventually ends. TerrainMorphs all implement ISequence. A "sequence" is fire and forget.

Memory Model Sequences are "fire and forget". 'new' one up, call any additional initialization methods, and then add it to the engine with Lilith3D::AddSequence(). Don't delete, don't keep the pointer around. The engine can delete it at any time, including during the AddSequence() call.


The documentation for this class was generated from the following file:
Generated on Fri Mar 23 19:36:28 2007 for Lilith3D by  doxygen 1.5.1-p1