#include <sequence.h>
Inheritance diagram for lilith3d::ISequence:

Memory Model Sequences are "fire and forget". 'new' one up, call any additional initialization methods, and then add it to the engine with Lilith3D::AddSequence(). Don't delete, don't keep the pointer around. The engine can delete it at any time, including during the AddSequence() call.
1.5.1-p1