| AddSequence(ISequence *orphanSequence) | lilith3d::Lilith3D | |
| BeginDraw() | lilith3d::Lilith3D | [virtual] |
| CreateOpenGLToLilith(grinliz::Matrix4 *matrix) | lilith3d::Lilith3D | [static] |
| CurrentWeather() | lilith3d::Lilith3D | [inline] |
| FindParticleSystem(const char *name) | lilith3d::Lilith3D | |
| GetCamera() | lilith3d::Lilith3D | [inline] |
| GetGravParticles() | lilith3d::Lilith3D | [inline] |
| GetMesh(int id) | lilith3d::Lilith3D | [inline] |
| GetQuadTree() | lilith3d::Lilith3D | [inline] |
| GetTargetWeather() | lilith3d::Lilith3D | [inline] |
| GetTerrainDecor() | lilith3d::Lilith3D | [inline, static] |
| GetTerrainMesh() | lilith3d::Lilith3D | [inline, static] |
| GetTimeClock() | lilith3d::Lilith3D | [inline, static] |
| INFO_INTERSECT enum value | lilith3d::Lilith3D | |
| INFO_MINIMAP enum value | lilith3d::Lilith3D | |
| INFO_TIME enum value | lilith3d::Lilith3D | |
| INFO_VERSION enum value | lilith3d::Lilith3D | |
| InFrustum(const grinliz::Rectangle3F &aabb) | lilith3d::Lilith3D | |
| Instance() | lilith3d::Lilith3D | [inline, static] |
| IntersectFrustum(const grinliz::Rectangle3F &aabb) | lilith3d::Lilith3D | |
| IntersectMapFromScreen(int x, int y, grinliz::Vector3F *vertex) | lilith3d::Lilith3D | |
| IntersectRay(const grinliz::Ray &ray, int flags, LilithObjectList *vec) | lilith3d::Lilith3D | |
| IntersectRayFromScreen(int x, int y, int flags, LilithObjectList *vec) | lilith3d::Lilith3D | |
| Lilith3D(U32 msecPerDay=DEFAULT_MSEC_PER_DAY, U32 msecStart=DEFUALT_MSEC_DAY_START) | lilith3d::Lilith3D | |
| PerfDataDisplay() | lilith3d::Lilith3D | [inline] |
| RegisterParticleSystem(ParticleSystem *system) | lilith3d::Lilith3D | |
| RenderFoliage() | lilith3d::Lilith3D | [inline] |
| RenderMode() | lilith3d::Lilith3D | [inline] |
| RenderShadows() | lilith3d::Lilith3D | [inline] |
| ScreenCapture(const char *baseFilename) | lilith3d::Lilith3D | |
| SetInfoDisplay(int flags) | lilith3d::Lilith3D | [inline] |
| SetMapSize(float size) | lilith3d::Lilith3D | [inline] |
| SetPerfDataDisplay(bool perfData) | lilith3d::Lilith3D | [inline] |
| SetRenderFoliage(bool foliage) | lilith3d::Lilith3D | [inline] |
| SetRenderMode(int r) | lilith3d::Lilith3D | |
| SetRenderShadows(bool shadows) | lilith3d::Lilith3D | [inline] |
| SetSDLVideoMode(int width, int height, int multisample, bool fullscreen) | lilith3d::Lilith3D | [static] |