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Public Member Functions |
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void | SetImportPath (const std::string &path) |
| | Set a relative or absolute path the will be appended to *all* future load calls.
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bool | LoadRequiredModels () |
| | Load all the models required by the engine.
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StaticResource * | LoadStaticRes (const std::string &filename, const std::string &name, U32 flags) |
| | Load a static (non animating model).
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MD2Resource * | LoadMD2Res (const std::string &md2Filename, const std::string &name) |
| | Load an MD2 animation.
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MD2Resource * | LoadMD2ResComplete (const std::string &name, const std::string &md2Tri, const std::string &skin, const std::string &md2Weapon, const std::string &weaponSkin) |
| | Load an MD2 animation.
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TreeResource * | LoadTreeRes (const std::string &filename, const std::string &name, const std::string &shadowName, U32 shadowId) |
| | Load a Tree (static) model.
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