lilith3d::MeshResManager Class Reference

#include <meshresource.h>

List of all members.


Detailed Description

A class for managing all the mesh resources.


Public Member Functions

void SetImportPath (const std::string &path)
 Set a relative or absolute path the will be appended to *all* future load calls.
bool LoadRequiredModels ()
 Load all the models required by the engine.
StaticResourceLoadStaticRes (const std::string &filename, const std::string &name, U32 flags)
 Load a static (non animating model).
MD2ResourceLoadMD2Res (const std::string &md2Filename, const std::string &name)
 Load an MD2 animation.
MD2ResourceLoadMD2ResComplete (const std::string &name, const std::string &md2Tri, const std::string &skin, const std::string &md2Weapon, const std::string &weaponSkin)
 Load an MD2 animation.
TreeResourceLoadTreeRes (const std::string &filename, const std::string &name, const std::string &shadowName, U32 shadowId)
 Load a Tree (static) model.


The documentation for this class was generated from the following file:
Generated on Fri Mar 23 19:36:27 2007 for Lilith3D by  doxygen 1.5.1-p1