| GetMD2Res(const std::string &name) | lilith3d::ResourcePool | [inline] |
| GetStaticRes(const std::string &name) | lilith3d::ResourcePool | [inline] |
| GetTexture(const std::string &textureName, U32 textureId) | lilith3d::ResourcePool | [inline] |
| LoadMD2Res(const std::string &name, const std::string &md2MeshFilename, const std::string &skinTextureFilename, const std::string &md2WeaponFilename, const std::string &weaponTextureFilename) | lilith3d::ResourcePool | [inline] |
| LoadRequiredAssets() | lilith3d::ResourcePool | [inline] |
| LoadStaticRes(const std::string &filename, const std::string &name, U32 flags) | lilith3d::ResourcePool | [inline] |
| LoadTexture(const std::string &filename, const std::string &textureName, int textureId=0, int flags=0) | lilith3d::ResourcePool | [inline] |
| SetImportPath(const std::string &path) | lilith3d::ResourcePool | [inline] |