lilith3d::ShaderManager Member List

This is the complete list of members for lilith3d::ShaderManager, including all inherited members.

BindTextures(const Shader *group, const Texture *textures[], int numTextures)lilith3d::ShaderManager
ClearShaders()lilith3d::ShaderManager
GetShader(int id)lilith3d::ShaderManager [inline]
Instance()lilith3d::ShaderManager [inline, static]
LoadRequiredShaders()lilith3d::ShaderManager
PowerFragments()lilith3d::ShaderManager [inline]
SetImportPath(const std::string &path)lilith3d::ShaderManager [inline]
SetUniform(const Shader *group, const char *name, float value)lilith3d::ShaderManager
SetUniform(const Shader *group, const char *name, const grinliz::Vector3F &value)lilith3d::ShaderManager
SetUniform(const Shader *group, const char *name, const grinliz::Vector4F &value)lilith3d::ShaderManager
SetUniform(const Shader *group, const char *name, const grinliz::Color3F &value)lilith3d::ShaderManager
SetUniform(const Shader *group, const char *name, const grinliz::Color4F &value)lilith3d::ShaderManager
SetUniform(const Shader *group, const char *name, const grinliz::Matrix4 &value)lilith3d::ShaderManager
ShaderManager()lilith3d::ShaderManager
UnBindTextures(int startIndex, int count)lilith3d::ShaderManager
UseShader(const Shader *group)lilith3d::ShaderManager
~ShaderManager()lilith3d::ShaderManager


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