lilith3d::SolidMesh Member List

This is the complete list of members for lilith3d::SolidMesh, including all inherited members.

AABB() constlilith3d::Mesh [inline]
AABBWithShadow() constlilith3d::Mesh [inline]
Alpha() constlilith3d::Mesh [inline]
AttachedToTerrain() constlilith3d::Mesh [inline]
AttachToTerrain(bool attach)lilith3d::Mesh [inline]
Color() constlilith3d::Mesh [inline]
GenerateCube(const grinliz::Rectangle3F &bounds)lilith3d::SolidMesh
GenerateSlab(float head, float tail, float width, const grinliz::Vector3F &dir, const grinliz::Vector3F &up)lilith3d::SolidMesh
GenerateSphere(float radius, int iterations)lilith3d::SolidMesh
GetShader()lilith3d::Mesh [inline]
ID() constlilith3d::Mesh [inline]
IntersectRay(int flags, const grinliz::Vector3F &point, const grinliz::Vector3F &dir, LilithObjectList *vec)lilith3d::SolidMesh [virtual]
Length()lilith3d::SolidMesh [inline]
Pos() constlilith3d::Mesh [inline]
Resource() constlilith3d::Mesh [inline]
Rotation() constlilith3d::Mesh [inline]
SetAlpha(float _alpha)lilith3d::Mesh [inline, virtual]
SetColor(const grinliz::Color3F &c)lilith3d::Mesh [inline]
SetPos(const grinliz::Vector3F &pos, float z)lilith3d::Mesh
SetPos(const grinliz::Vector3F &pos, const grinliz::Quaternion &quat)lilith3d::Mesh
SetPos(const grinliz::Vector3F &pos)lilith3d::Mesh
SetPos(float x, float y, float z)lilith3d::Mesh
SetPos(const grinliz::Vector3F &_pos, const grinliz::Matrix4 &_rotation)lilith3d::Mesh [inline]
SetShader(const Shader *_shader)lilith3d::Mesh [inline]
SetStencil(bool _stencil)lilith3d::Mesh [inline]
SetVisible(bool _visible)lilith3d::Mesh [inline]
SolidMesh()lilith3d::SolidMesh
Stencil() constlilith3d::Mesh [inline]
Type() constlilith3d::Mesh [inline]
UseIntersection(bool intersection)lilith3d::SolidMesh [inline]
Visible() constlilith3d::Mesh [inline]
ZRot() constlilith3d::Mesh


Generated on Fri Mar 23 19:36:27 2007 for Lilith3D by  doxygen 1.5.1-p1