#include <mesh.h>
Inheritance diagram for lilith3d::StaticMesh:

Public Member Functions | |
| StaticMesh (const StaticResource *meshResource) | |
| Constructing the mesh places it in the world. | |
| virtual void | IntersectRay (int flags, const grinliz::Vector3F &point, const grinliz::Vector3F &dir, LilithObjectList *vec) |
| virtual void lilith3d::StaticMesh::IntersectRay | ( | int | flags, | |
| const grinliz::Vector3F & | point, | |||
| const grinliz::Vector3F & | dir, | |||
| LilithObjectList * | vec | |||
| ) | [virtual] |
Check for intersection with the current Mesh.
Implements lilith3d::Mesh.
Reimplemented in lilith3d::BuildingMesh.
1.5.1-p1