lilith3d::TerrainMesh Member List

This is the complete list of members for lilith3d::TerrainMesh, including all inherited members.

CalcHeight(float x, float y, grinliz::Vector3F *at=0, bool *inWater=0)lilith3d::TerrainMesh
CanPlaceBuilding(int x, int y, const StaticResource *meshResource, grinliz::Rectangle2I *outVertexBounds)lilith3d::TerrainMesh
CreateBuilding(int x, int y, const StaticResource *meshResource)lilith3d::TerrainMesh
EndHeightChange(bool callListeners=true)lilith3d::TerrainMesh
FindPath(float startX, float startY, float endX, float endY)lilith3d::TerrainMesh
FindPath(const LilithObject &start, const LilithObject &end)lilith3d::TerrainMesh
Height(int x, int y)lilith3d::TerrainMesh [inline]
IntersectRay(const grinliz::Vector3F &point, const grinliz::Vector3F &dir, grinliz::Vector3F *intersect, void **state)lilith3d::TerrainMesh
LoadHeightMap(const char *filename)lilith3d::TerrainMesh
LockHeight(const grinliz::Rectangle2I &bounds)lilith3d::TerrainMesh
PointToPoly(float x, float y, int vind[], grinliz::Vector3F vertex[], bool *passable)lilith3d::TerrainMesh [inline]
RandomHeightMap(U32 seed)lilith3d::TerrainMesh
SetHeight(int x, int y, float height)lilith3d::TerrainMesh
SetHeightDelta(int x, int y, float delta)lilith3d::TerrainMesh [inline]
SetHeightFiltered(int x, int y, float height)lilith3d::TerrainMesh
StartHeightChange()lilith3d::TerrainMesh [inline]
UnLockHeight(const grinliz::Rectangle2I &bounds)lilith3d::TerrainMesh


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