| CalcHeight(float x, float y, grinliz::Vector3F *at=0, bool *inWater=0) | lilith3d::TerrainMesh | |
| CanPlaceBuilding(int x, int y, const StaticResource *meshResource, grinliz::Rectangle2I *outVertexBounds) | lilith3d::TerrainMesh | |
| CreateBuilding(int x, int y, const StaticResource *meshResource) | lilith3d::TerrainMesh | |
| EndHeightChange(bool callListeners=true) | lilith3d::TerrainMesh | |
| FindPath(float startX, float startY, float endX, float endY) | lilith3d::TerrainMesh | |
| FindPath(const LilithObject &start, const LilithObject &end) | lilith3d::TerrainMesh | |
| Height(int x, int y) | lilith3d::TerrainMesh | [inline] |
| IntersectRay(const grinliz::Vector3F &point, const grinliz::Vector3F &dir, grinliz::Vector3F *intersect, void **state) | lilith3d::TerrainMesh | |
| LoadHeightMap(const char *filename) | lilith3d::TerrainMesh | |
| LockHeight(const grinliz::Rectangle2I &bounds) | lilith3d::TerrainMesh | |
| PointToPoly(float x, float y, int vind[], grinliz::Vector3F vertex[], bool *passable) | lilith3d::TerrainMesh | [inline] |
| RandomHeightMap(U32 seed) | lilith3d::TerrainMesh | |
| SetHeight(int x, int y, float height) | lilith3d::TerrainMesh | |
| SetHeightDelta(int x, int y, float delta) | lilith3d::TerrainMesh | [inline] |
| SetHeightFiltered(int x, int y, float height) | lilith3d::TerrainMesh | |
| StartHeightChange() | lilith3d::TerrainMesh | [inline] |
| UnLockHeight(const grinliz::Rectangle2I &bounds) | lilith3d::TerrainMesh | |