| CreateTexture(SDL_Surface *, const std::string &textureName, int id, int options) | lilith3d::TextureManager | |
| CreateTexture(int size, const std::string &textureName, int id, int options) | lilith3d::TextureManager | |
| GetTexture(const std::string &textureName, U32 nameId) | lilith3d::TextureManager | |
| Instance() | lilith3d::TextureManager | [inline, static] |
| LoadRequiredTextures() | lilith3d::TextureManager | |
| LoadTexture(const std::string &fileName, const std::string &textureName, int id=0, int flags=0) | lilith3d::TextureManager | |
| SetImportPath(const std::string &path) | lilith3d::TextureManager | [inline] |
| TextureMemory() | lilith3d::TextureManager | [inline] |
| UseHighQuality() | lilith3d::TextureManager | [inline] |