#include <tree.h>
Inheritance diagram for lilith3d::TreeMesh:

The TerrainMesh is always the container. You can get it from lilith3D->GetTerrainMesh().
Public Member Functions | |
| virtual void | SetPosV (const grinliz::Vector3F &pos, const grinliz::Matrix4 &rotation) |
| virtual void lilith3d::TreeMesh::SetPosV | ( | const grinliz::Vector3F & | pos, | |
| const grinliz::Matrix4 & | rotation | |||
| ) | [virtual] |
Trees can only be rotated to a fixed number of values. 16 by default. The rotation will automatically be rounded. Normally this isn't something you will notice - but if you set the rotation at 5.2 degrees, and then call ZRot(), it will return 0.0.
Reimplemented from lilith3d::StaticMesh.
1.5.1-p1