lilith3d::TreeResource Class Reference

#include <tree.h>

Inheritance diagram for lilith3d::TreeResource:

lilith3d::StaticResource List of all members.

Detailed Description

Trees - the vegetation kind, not the data kind - are really hard to render. Tree models tend to be complex, and you want to use a lot of them. It's very important that all mid to large vegetation - trees, shubbery, ferns - use the tree renderer instead of the standard one. The details are at http://www.grinninglizard.com/lilith/treeRendering.htm.


Public Member Functions

 TreeResource (const std::string &name)
 Create the tree and name it.
virtual void ImportDone ()
 Importing: Call when import is complete.


The documentation for this class was generated from the following file:
Generated on Fri Mar 23 19:36:29 2007 for Lilith3D by  doxygen 1.5.1-p1