00001 /*--License: 00002 Lilith 3D Engine 00003 Copyright Lee Thomason (Grinning Lizard Software) 2002-2004 00004 www.grinninglizard.com/lilith 00005 00006 This program is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU General Public License 00008 as published by the Free Software Foundation; either version 2 00009 of the License, or (at your option) any later version. 00010 00011 This program is distributed in the hope that it will be useful, 00012 but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 GNU General Public License for more details. 00015 00016 You should have received a copy of the GNU General Public License 00017 along with this program; if not, write to the Free Software 00018 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 00020 The full text of the license can be found in license.txt 00021 */ 00022 00023 #ifndef LILITH3D_RIVER_INCLUDED 00024 #define LILITH3D_RIVER_INCLUDED 00025 00026 #include "terrainmorph.h" 00027 #include "terrainmesh.h" 00028 00029 #ifdef _MSC_VER 00030 #pragma warning( disable : 4786 ) // Debugger truncating names. 00031 #endif 00032 #include <vector> 00033 00034 class L3RiverMorph; 00035 00036 00037 /* The general strategy of a river morph is to shape the terrain the way a river would. 00038 Once the land is shaped to that of a river, the path is handed off to the 00039 TerrainMesh, which actually manages and renders the river. 00040 */ 00041 //class L3RiverMorph : public TerrainMorph 00042 //{ 00043 // public: 00044 // /** The rivermorph constructor will always start on an ever 00045 // vertex. x and y will be adjusted if necessary. 00046 // */ 00047 // L3RiverMorph( Lilith3D* lilith, 00048 // int x, int y ); 00049 // ~L3RiverMorph(); 00050 // 00051 // virtual bool DoMorph( TerrainMesh* mesh, TimeClock* timeClock ); 00052 // 00053 // static bool ValidateRiver( TerrainMesh* tmesh, std::vector< int >* path ); 00054 // 00055 // private: 00056 // 00057 // std::vector< int >* path; 00058 //}; 00059 00060 #endif 00061
1.5.1-p1