lilith3d::L3State Struct Reference

#include <lilith3dgl.h>

List of all members.


Detailed Description

The structure to set up the rendering state. Create the structure, fill in the relevant values (which have reasonable defaults) and call L3glEnable with the state structure.

This manages the current state of the OpenGL engine efficiently.


The documentation for this struct was generated from the following file:
Generated on Fri Mar 23 19:36:26 2007 for Lilith3D by  doxygen 1.5.1-p1