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Public Attributes |
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bool | sun |
| | If true, sun is up. If false, moon.
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grinliz::Vector3F | vector |
| | The unit vector to the sun or moon. z>0.
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grinliz::Vector4F | vector4 |
| | The unit vector to the sun or moon. z>0.
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grinliz::Color3F | ambientColorH |
| | The ambient color high-contrast, post-multiplication by the ambient amount.
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grinliz::Color4F | ambientColorH4 |
| | The ambient color high-contrast, post-multiplication by the ambient amount.
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grinliz::Color3F | diffuseColorH |
| | The diffuse color high-contrast, post-multiplication by the diffuse amount.
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grinliz::Color4F | diffuseColorH4 |
| | The diffuse color high-contrast, post-multiplication by the diffuse amount.
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grinliz::Color3F | ambientColorL |
| | The ambient color low-contrast, post-multiplication by the ambient amount.
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grinliz::Color3F | diffuseColorL |
| | The diffuse color low-contrast, post-multiplication by the diffuse amount.
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grinliz::Color4F | ambientColorL4 |
| | The ambient color low-contrast, post-multiplication by the ambient amount.
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grinliz::Color4F | diffuseColorL4 |
| | The diffuse color low-contrast, post-multiplication by the diffuse amount.
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grinliz::Color3F | rawAmbientColor |
| | The ambient color before having the ambient amount applied. Generally not very useful.
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grinliz::Color3F | rawDiffuseColor |
| | The diffuse color before having the diffuse amount applied. Generally not very useful.
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float | skyBlend |
| | The ratio between the primary and secondary color (expressed as the amount of secondary).
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int | primarySky |
| | SUNRISE, DAYTIME, SUNSET, NIGHT.
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int | secondarySky |
| | SUNRISE, DAYTIME, SUNSET, NIGHT.
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grinliz::Color3F | skyColor |
| | The average color of the norther sky (used for fade to background).
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const Texture * | primarySkydomeTex |
| | The skydome texture.
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const Texture * | secondarySkydomeTex |
| | The secondary texture, if needed.
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